AI Insights · Timothy · October 2025
Top 5 Fidget Toys Games on iOS in Central America, Q3 2025
Explore the performance of leading fidget toy games on iOS in Central America during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the iOS platform in Central America saw noteworthy trends among the top fidget toy games. Here’s a closer look at their performance, based on data from Sensor Tower.
Antistress - Relaxing games by Moreno Maio showed varied performance throughout the quarter. Weekly revenue started at $68 in early July, gradually declining to $3 by the end of September. Downloads remained relatively stable, hovering around 2.1K to 2.3K in July, before decreasing to approximately 1.6K by late September. The game maintained a strong presence with active users, ranging from 15.5K to 23.2K weekly.
Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. had a consistent revenue pattern, maintaining around $30 towards the end of the quarter. However, downloads were virtually nonexistent, with a lone download in the last week of September. Similarly, active users were minimal, with a single user recorded.
Slime it: Slime Game Simulator by Slime4Fun experienced stable weekly revenue, mostly around $20 to $25. Downloads were sparse, with only a handful of occurrences throughout the quarter, reflecting modest user engagement.
Automatoys by Idle Friday saw a fluctuating revenue pattern, peaking at $21 in the first week of July and stabilizing around $15 by the end of September. Downloads started strong at 450 in late June but saw a decline to around 222 by the end of the quarter. Active users decreased steadily from 8.5K to 6.2K.
Lastly, Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. had minimal revenue, with occasional peaks. Downloads were sparse, with no significant spikes, while active users remained steady around 50.
For more detailed insights and analysis, visit Sensor Tower for comprehensive app performance data.